The Ironsworn rules are flexible enough to accommodate many forms of fantasy and historical fiction. You can also ignore the default setting entirely and play in your own world, or in one inspired by media, history, or another RPG. The choices you make will also help inspire the personal vows that drive your character. Your version of the Ironlands will be unique because you’ll define aspects such as the history of your people, magic, mythic beasts, and much more. Also, PHB p121: As a general rule, you can do as much with a partial action as you could with a standard action minus a move. To do so, specify the partial action you will take and the conditions under which you will take it. From the PHB, p134: Only partial actions can be readied. You are encouraged to make Ironsworn your own, and to bend the setting to your liking. In 3rd edition, you could ready a partial charge. However, the default assumptions are only a starting point. Now, you live in isolated villages of wood and thatch at the edge of dark forests, or as nomads among the northern hills, or as seafarers along the rugged coast. Your world is bounded by deep woods, violent seas, and imposing mountains where only the reckless or resolute venture. The Ironlands setting is gritty fantasy on a rugged frontier. Generations ago, your people settled here in the wake of a cataclysm which drove them from the Old World.
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